Sizing, fit & pattern

Pattern construction, half pattern, innovative textiles, techniques of model development up to production processes and production monitoring

Video

Using 3D Scanning

to create 4D Motion Data for clothing simulation

There are different approaches for the generation of movements. The most common one is rigging, but this has problems in the representation of surface changes. The method presented here shows how 3D scans and rigging technology can be used to generate 4D motion data from surface changes such as muscle movements.

When the video is opened, a connection is established to third parties who may collect data. More information can be found here.

Virtual Fit vs. Physical Fit

How well does 3D Simulation represent the physical reality?

To be able to fit clothing with the use of 3D tools, many components should be respected, beginning from the workmanship with the different programs to the user influence. They are many different influencing factors for trustable results of 3D simulations. Virtual fit can only be successful by learning to interpret the simulation and using the fitting tools properly.

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When the video is opened, a connection is established to third parties who may collect data. More information can be found here.

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