Using 3D Scanning
to create 4D Motion Data for clothing simulation
There are different approaches for the generation of movements. The most common one is rigging, but this has problems in the representation of surface changes. The method presented here shows how 3D scans and rigging technology can be used to generate 4D motion data from surface changes such as muscle movements.
Virtual Fit vs. Physical Fit
How well does 3D Simulation represent the physical reality?
To be able to fit clothing with the use of 3D tools, many components should be respected, beginning from the workmanship with the different programs to the user influence. They are many different influencing factors for trustable results of 3D simulations. Virtual fit can only be successful by learning to interpret the simulation and using the fitting tools properly.